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Events

Innovations target any field of science & technology or leverage technology to solve real-world problems. However, the innovation must be a physical working implementation of the idea being presented along with all the necessary documentation. Innovations in AgriTech, Edutech, HealthTech, FinTech, etc. Physical innovations are encouraged.

Students need to make Innovation and projects by keeping the idea in mind that they are creating a product under a company registered by them. This company aims to develop solutions for better future in alignment to the Sustainable Development Goals (SDG) laid down by UN. Technologies may include cloud-based projects, Machine learning projects, android and iOS applications, Blockchain, Big Data, Cryptography, etc.

Sustainable Development Goals (SDG) – Children must align their idea with one of the SDGs in order to showcase the working and future usage of the product. They must create a website, which is to be engineered through coding (no-code tools are not allowed) for showcasing their product. This will be 50% of the Criteria.

Judgement Criteria:

  • Practicality:- Is it in a prototype stage or a product stage?
  • Knowledge:- The vision, working knowledge about and implications of the project.
  • The UI/UX of the website along with its functionality and performance are of utmost importance.

The Pathfinder Robot challenge requires participants to design and program an autonomous robot capable of navigating through a maze. This task can be accomplished using any controller board, such as Arduino or Raspberry Pi, and the choice of sensors is left to the discretion of the participants. It’s crucial that the robot autonomously finds its way without relying on pre-programmed routes, as such strategies will result in disqualification. The essence of this challenge lies in the robot’s ability to independently determine its path through the maze.

  • 1.You need to make and code an autonomous robot using any controller board (Arduino, Pi etc.)
  • 2. Any Sensor can be used.
  • 3.The robot must navigate through a maze while finding its path.
  • 4. Any pre-programmed route in the code would not be credited and would lead to a disqualification.
  • 5. The robot must not exceed 20cm x 20 cm x 20cm in size.(L X W X H)

The participants create a vehicle that they can control to race it around a set track. The track consists of obstacles and turns to slow the robots down.

Following are some general guidelines :-

  • The material for the event will be provided, schools need not to bring anything.
  • The Design of the Robot needs to fit in the dimensions (25*25*25)cm(LXWXH)+ 5% tolerance.
  • The teams will be given freedom to decide on the mechanical design but they need to create the structure out of the given material only.
  • It will be based on wireless technology and a DPDT Remote controller will be provided.
  • Rest of the details will be provided during the workshop.
  • Anyone with no prior knowledge in Robotics can also take part in this event as training will be provided.
  • The arena design will be shown on the spot.

The IT Quiz is a physical, individual event to test participants’ knowledge across various topics. The syllabus includes following topics :-

  • Identifying company logos, Understanding key milestones in IT history, Hardware and Software.
  • Grasping programming concepts in Python and JavaScript.
  • Exploring theoretical aspects of artificial intelligence, machine learning, programming, including hardware, sensors and electronic components from the field of Robotics.
  • This format ensures a comprehensive assessment of participants.

Prompt engineering introduces participants to the world of AI-generated images. For this year, we will be focusing on ComfyUI, a software that allows users to explore and customize AI-generated images. To facilitate the learning curve for this software, we will hold online workshops to ensure students are well versed with its workings before arriving for the conclave. This event aims at fostering interest in students in the ever expanding world of artificial intelligence by providing them the right tools to do so.

During the event, participants will be presented with a problem in the form of an elaborate description. For reference, we have attached a mock problem and solution. Over the course of an hour, students will need to adhere to event guidelines and attempt to create a design that suits the description the best.

At the halfway mark, we will introduce a twist that the students will be expected to incorporate into their designs. This will require them to think on the spot and tweak their work accordingly.

After the hour is up, submission will be judged based on the attached rubric. The event is designed to challenge students’ creativity, problem-solving skills,
and ability to think quickly in response to changing requirements.

ComfyUI is a node-based GUI and backend for Stable Diffusion pipelines that allows users to create complex workflows without the need of code. This software allows them to customize their designs and enables them to understand the workings behind popular AI software like Midjourney and DALL-E. The software employs the use of nodes which can take time to learn. Students are highly encouraged to engage with online resources to familiarize themselves with this software.

The Fastest Line Follower Robot contest requires entrants to construct a robot using specific boards such as Uno, Nano, or Pico. Participants have the freedom to choose any sensor for their robot, which can be a prebuilt model with rewritten code for this challenge. The competition’s main objective is for the robot to complete a full lap of the course, starting from behind the starting line and being deemed successful when any part of the robot crosses the finish line. This task emphasizes speed and precision in following the designated path.

  • 1. Should be based on the boards like uno, nano or pico etc.
  • 2. Any Sensor can be used.
  • 3. The Robot needs to follow the line and the coding has to be done on the spot.
  • 4. The robot must start behind the starting point and is considered to have crossed the finishing line if any part of the robot crosses it in the full lap of the course.
  • 5. The robot must not exceed 20cm x 20 cm x 20cm in size.

Each team will be given with the wireless or wired controlled robot, which they need to make during workshop. Players control their robot using remote controls, directing their movements, passes, and shots on goal.

Following are some general guidelines:-

  • The material for the event will be provided, schools need not to bring anything.
  • The Design of the Robot needs to fit in the dimensions (25*25*25)cm + 5% tolerance.
  • The teams will be given freedom to decide on the mechanical design but they need to create the structure out of the given material only.
  • It will be based on wireless technology and a DPDT Remote controller will be provided.
  • Rest of the details will be provided during the workshop.
  • Anyone with no prior knowledge in Robotics can also take part in this event as training will be provided.
  • The arena design will be shown on the spot.

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